Reference from Day 1
More reference from Day 9
Putting it all together, we have the above! However, we should have the ability to make the crossweave texture intermittent, as shown in the anime. Hooking this up to another noise texture, we get something like this!
There should also be an option for a more saturated version, as shown in this picture.
To do that, I just hooked up an alternate Color Ramp with slightly less contrast. Unfortunately, blender’s shader nodes don’t don’t have boolean inputs or conditional statements, so I had to come up with a hacky workaround of using a value node limited from 0 to 1 as the factor for a mix node.
One final texture that I want to replicate is this length-based color change.
Luckily, this was easily done using a color map!
Giving the text a solid color texture, and the object an outline effect, we end up with the following result!