For this project, I want to come out the other side with a digital replica of Jolyne Joestar from Jojo’s Bizarre Adventure’s thread ability. This thread should:

Plan

  1. Research and References: I plan to start by watching clips from the anime and gathering different angles, positions, and combinations
  2. Set up the Project: Create a new project in Blender and import the necessary reference images and videos. Set up the scene with appropriate lighting and camera angles. Create the spline curve that the thread will follow.
  3. Add the Weaving Texture: I’m thinking of 2 approaches to this, either using procedural texturing add a procedural texture to the thread, or instead making the weaving texture actually implemented with geometry. I’m leaning towards a procedurally generated texture, because the texture often doesn’t appear consistent. Additionally, this could also give the artist more freedom.
  4. Add the Ability to Increase in Size: Using Geometry Nodes, I aim to add the ability for the thread to increase in size. Although this might not be physically consistent, it could be useful for artistic dramatization.
  5. Add the Ability to Follow the Spline Curve: Using the Follow Curve modifier, I will make the thread follow the spline curve.
  6. Add the Ability to Animate and Weave: Using keyframe animation, I could create the animation for the thread weaving and transferring a message. This can be done by animating the thread's scale and position along the spline curve. I also plan to add the ability to change the color and texture of the thread when the message is transferred. (Wouldn’t be Jojo without some grungy color changes!)
  7. Add a Warping Abstract Text Effect: This might be a bit difficult! I would take a text object and apply a good looking font, then I would look to animate its motion across the curve. I would look to add procedural rotation and a bunch of noise to replicate its wobbly, unstable nature.
  8. Finalize the Project: I would create a final animation and demo, making any necessary adjustments to the lighting, camera angles, and effects to create a polished final product.

Research and References

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